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Submission to 👾Retro Jam 👾
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Devlog
Retro Jam - Day 7 - It Is Finished
March 12, 2021
by
O. & Co. Games
I finished at 2:30a. Then hit a showstopping bug. So now it's 4:30a and I've fixed the d*** bug. Uploading this and sleeping. It is done...
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Retro Jam - Day 6
March 11, 2021
by
O. & Co. Games
Tutorial level is finalized and I can finally start designing the following levels! I also finished the power ups today! Each egg provides a different power up, and I figure each power up will corresp...
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Retro Jam - Day 5
March 10, 2021
by
O. & Co. Games
Lots of work today on the level design. Created conveyor belts, electricity (the egg can safely pass through but Bill can't), and sharp grass (Billy can safely pass through but the egg can't ... I dun...
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Retro Jam - Days 3 & 4
March 09, 2021
by
O. & Co. Games
Took a break on Day 3 (Sunday). Today (Day 4) has been pretty heavy on the enemy and egg logic. Build in egg damage and enemy damage. Built in egg hatch mechanic and power-up generation from hatch. St...
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Retro Jam - Day 2
March 06, 2021
by
O. & Co. Games
Added the Egg mechanics today: Billy can kick the egg away Billy can do a ground pound while holding the egg in midair. This results in a large bounce, just like the original game The egg rotates orga...
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Retro Jam - Day 1
March 05, 2021
by
O. & Co. Games
Per Retro Jam's Q&A section, I worked on the artwork and basic controls before the Jam started (literally just got Billy Hatcher in the game and jumping on a single platform). My goal for Day 1 was to...
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