Retro Jam - Day 6
Billy Hatcher and the Retro Remix » Devlog
Tutorial level is finalized and I can finally start designing the following levels! I also finished the power ups today! Each egg provides a different power up, and I figure each power up will correspond to it's own respective level. Power ups are:
- Wings: Allow double jump
- Side Effect: None
- Speed Up: Allow player to run significantly faster
- Side Effect: Worse deceleration
- Cannonball: Indestructible object that can be used to destroy enemies
- Side Effect: Consumes fruit permanently (until room reset) without growing
Additional abilities and side effects:
- Egg bounce (Billy can ground pound while holding an egg, giving him a higher jump)
- Side effect: Using the ability too quickly in sequence causes Billy to lose control and let go of the egg
- Eggs can destroy enemies
- Side effect: Egg itself takes damage. Enough damage will result in the egg shattering
I also realized today that the egg growth mechanic works really well in relation to the Springtime Jam happening concurrently. Considering I've created this game in a time frame that accommodates the requirements of that Jam, I'll submit this game to that Jam as well!
Billy Hatcher and the Retro Remix
(1st Place in Appeal, 2nd Overall - Retro Jam 2021) The underrated Gamecube game reimagined as a 2D SNES platformer.
Status | Released |
Author | O. & Co. Games |
Genre | Platformer |
More posts
- Retro Jam - Day 7 - It Is FinishedMar 12, 2021
- Retro Jam - Day 5Mar 10, 2021
- Retro Jam - Days 3 & 4Mar 09, 2021
- Retro Jam - Day 2Mar 06, 2021
- Retro Jam - Day 1Mar 05, 2021
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