Retro Jam - Days 3 & 4


Took a break on Day 3 (Sunday). Today (Day 4) has been pretty heavy on the enemy and egg logic. Build in egg damage and enemy damage. Built in egg hatch mechanic and power-up generation from hatch. Still working out bugs when two eggs collide. Considering making each level only have 1 egg to work around the bugs just for the sake of finishing this game in time for the end of Retro Jam.

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